Uncle Ruckus, Orc of Many Jobs

Intro
"I am a human in the town of Synt Wharf. I am constantly on the move from being the best town Innkeeper, working at the forge, being a fireman, a food merchant and a aspiring ship captain. I am human and all other races are underneath me. I am greatly respected in my home town and was a former lieutenant of the KIng's Guard. The denizens of Synthwarth have a deepest respect for me and you better hope I'm on your side."

Character Information
Uncle Ruckus is said to be over 200+ years old. This surprises people because orc shouldn't be alive that long. He is an incredibly powerful Barbarian though most people are unaware of his abilities. He has shown his ability to dabble in magic as well. His house was completely destroyed by a traveling party but was later still enacted when they came back. He has shown control over Water Elementals being apart of the Fire Team of Synt Wharf. His home town used these beast to take care of the fire that engulfed Uncle Ruckus's house. He was in control of the machine that traps these Water Elemental.

He is incredibly preoccupied with his jobs that he has little time for interacting with people. He was barely able to get hired by a traveling party to make it to the Island of Los Paragos. Once hired, His shack is sitting above the water. He owns a dingy that can enlarge/reduce based on his needs through a crank shaft mechanism. Once to his ship, he can summon a crew of un-dead by performing a ritual and a alter. He got the traveling party to Los Paragos without issue showing his bravery for combat.

Relationships
He is well know in the town of Synt Wharf and has a great reputation. He was the traveling Sea Captain to Drake Appledore, Goremash, Spring, Kite, Slayer, Bob, Noose and Athos Shadowcloak.

Notable Items

 * Ring of Water Elemental Control
 * Magic Shack (Immune to Damage)
 * Sea Vessel (Un-dead Crew)

Abilities
Orc Abilities
 * Cold Adapted. You have resistance to cold damage.
 * Natural Hunter. You gain proficiency with the handaxe, and spear
 * Mountain Tracker. You have advantage to Wisdom (Survival) checks to track creatures in mountainous terrain.
 * Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
 * Sun Adapted. Due to the way these orcs have lived over the many generations they have become accustomed to the sun and have overcome their sunlight sensitivity.